Re: Exposing humans to vampire society.
Posted: 05 Dec 2014, 00:02
Not all paladins know about vampires. It's a gift, not a calling or a profession. Not all paladins are vampire hunters at all.
Official Path of the Vampire roleplay forum tied to the game.
https://die-easy.com/pathofthevampire/Forum/
https://die-easy.com/pathofthevampire/Forum/viewtopic.php?t=23835
Pros
This class is designed to hunt and kill undead creatures (mostly vampires though.)
They do not become vampires, and they are still mostly human. They will be able to walk around in the sun, and are not targets of fae.
Cons
Realize that once you start targeting Vampires, you will become a major target for the Vampire community.
Blood thieves may have better combat oriented powers.
You're trying to take the wiki, an OOC source of information and use it to support stances that would change grid mechanics and explain why these characters must know IC.Mkvenner wrote:That still leaves the first line of the pros, though, in fairness. And also in fairness, I did say that about sorcerers in my original post.
But I do take issue, slightly, with you saying that though the classes are designed for some things that that doesn't mean they'll be used that way. I mean, it doesn't, but from an RP perspective, the character in question is being trained by a paladin to be a paladin which, as we've previously covered, is supposed to be a vampire killing machine. So even if they don't decide to actually be said machine, they still logically have to know that a) that's what the training is originally for and that b) vampires are a Thing as a result.
When the wiki says "designed" I think it means from an OOC gameplay design perspective, not a roleplay one. They aren't necessarily a vampire killing machine IC.But I do take issue, slightly, with you saying that though the classes are designed for some things that that doesn't mean they'll be used that way. I mean, it doesn't, but from an RP perspective, the character in question is being trained by a paladin to be a paladin which, as we've previously covered, is supposed to be a vampire killing machine. So even if they don't decide to actually be said machine, they still logically have to know that a) that's what the training is originally for and that b) vampires are a Thing as a result.
Then why have the info at all if it can't be used by players to clarify points of RP and IC interaction? By their very nature, grid mechanics are OOC first and foremost and the repercussions of them are taken IC. I'm looking for clarification of why some of those mechanics have the effect that they do IC and also looking for discussion around that. I'm not saying that all PC paladins/whatever know this stuff by default. I'm asking why they might not, or if they perhaps should know more than we think they do.Madison wrote:You're trying to take the wiki, an OOC source of information and use it to support stances that would change grid mechanics and explain why these characters must know IC.
It doesn't work like that.
... how? We don't, typically, believe in the gods of ancient Greece these days but we still know about them. It's not too much of a logical leap to posit that the education of a paladin includes the history of the paladin order, which would include vampires. Regardless of whether or not they think they exist now, they would know that they had to have existed at some point.Paladins came to Harper Rock to hunt vampires, yes. But to say that every newly recruited Paladin is going to be a vampire hunter or must know about vampires is meta-gaming in my eyes.
I might be reading too much into this, then, but in IC/RP terms, the guys training the PC paladins are NPC paladins, right? The guys that attack vampires on sight, despite not having seen one in hundreds of years, possibly not knowing they exist and being (presumably) unable to distinguish them from other humans? Um... >.>Mooncalf wrote:When the wiki says "designed" I think it means from an OOC gameplay design perspective, not a roleplay one. They aren't necessarily a vampire killing machine IC.
Paladins, in character, are fighters of the undead, not necessarily vampires. As vampires haven't existed for hundreds of years, the teacher of the PC paladin in question might have trained their pupil to fight other undead.
There's a difference between knowing about them, believing in them, and looking for proof of their existence.Mkvenner wrote:Madison wrote:... how? We don't, typically, believe in the gods of ancient Greece these days but we still know about them. It's not too much of a logical leap to posit that the education of a paladin includes the history of the paladin order, which would include vampires. Regardless of whether or not they think they exist now, they would know that they had to have existed at some point.Paladins came to Harper Rock to hunt vampires, yes. But to say that every newly recruited Paladin is going to be a vampire hunter or must know about vampires is meta-gaming in my eyes.
Paladins attacking vampires on sight in the sewers was a consequence for a chapter or side chapter event if I remember correctly. And is one of those things that can't correlate exactly to lore and RP. Not every paladin is going to attack on sight.Mcvenner wrote:I might be reading too much into this, then, but in IC/RP terms, the guys training the PC paladins are NPC paladins, right? The guys that attack vampires on sight, despite not having seen one in hundreds of years, possibly not knowing they exist and being (presumably) unable to distinguish them from other humans? Um... >.>Mooncalf wrote:When the wiki says "designed" I think it means from an OOC gameplay design perspective, not a roleplay one. They aren't necessarily a vampire killing machine IC.
Paladins, in character, are fighters of the undead, not necessarily vampires. As vampires haven't existed for hundreds of years, the teacher of the PC paladin in question might have trained their pupil to fight other undead.