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Re: movement update
Posted: 19 Jul 2014, 18:02
by Mooncalf
Robert Pratt wrote:
Yeh, as Lyssa said. Speech would do it.
As would all of the attacks you'd get. Or having human thralls in the square after they've attacked - so they're recognised - and there is NO way of removing the alert that tells you they are there. Not the refresh or the x or anything.
I'm confused by this post. The 'x' does close alerts, and is probably about as fast as scrolling down.
Re: movement update
Posted: 19 Jul 2014, 18:15
by Robert Pratt
The x doesn't get rid of the alert telling you that there are humans in the square you recognise. That doesn't go away, cause the humans don't go away. lol
Re: movement update
Posted: 19 Jul 2014, 18:18
by Robert Pratt
Ok - it is now. But it wasn't yesterday. lol
But it will keep popping back up again. So say you're in a live fight situation - each time you click attack or refresh or use a power etc, it pops back up and obscures some of the grid.
So it's really inconveniant the way it is now.
Re: movement update
Posted: 19 Jul 2014, 19:47
by Mooncalf
Robert Pratt wrote:Ok - it is now. But it wasn't yesterday. lol
But it will keep popping back up again. So say you're in a live fight situation - each time you click attack or refresh or use a power etc, it pops back up and obscures some of the grid.
So it's really inconveniant the way it is now.
That's true. We'll consider doing it with the scroll bars as Phoenix suggested.