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Re: STICKY: Small Updates and Tweaks
Posted: 31 Oct 2013, 12:15
by Mooncalf
Just to note, as of tomorrow (the 1st), there will be a limit on the number of karma each character can sell / give to friends. The limit will be 50 karma per character, to lessen the "pay to win" possibilities.
November will be a trial month for this, to see if Path can still get enough monetary support with this in place, and to see if there's enough karma up for sale on auction for those who don't buy it for real money.
Re: STICKY: Small Updates and Tweaks
Posted: 01 Nov 2013, 16:58
by Mooncalf
Mooncalf wrote:Just to note, as of tomorrow (the 1st), there will be a limit on the number of karma each character can sell / give to friends. The limit will be 50 karma per character, to lessen the "pay to win" possibilities.
November will be a trial month for this, to see if Path can still get enough monetary support with this in place, and to see if there's enough karma up for sale on auction for those who don't buy it for real money.
This has now been put into effect.
Re: STICKY: Small Updates and Tweaks
Posted: 05 Nov 2013, 16:20
by Mooncalf
Rogue NPC vampires (the bounty target ones) now spawn in public locations.
Re: STICKY: Small Updates and Tweaks
Posted: 12 Nov 2013, 15:23
by Mooncalf
Just a reminder / clarification: killing or crippling somebody who is not on the bounty list has no effect on the chapter's bounty issue, simply because killing / sparing somebody without a visible bounty is not actively casting a vote for or against the bounty system.
Re: STICKY: Small Updates and Tweaks
Posted: 16 Nov 2013, 19:22
by Mooncalf
Blood thieves can now feed with 100% success rate on those who have them listed as allies on the relationships page.
Re: STICKY: Small Updates and Tweaks
Posted: 16 Nov 2013, 20:15
by Mooncalf
Each character's "times died" count will now decrease once per month IF the individual has been alive for more than 2 months. This means that in order to decrease your death wound severity, you'd need to stay alive for 2 months, after which the "times died" count will start dropping by 1 per month.
The code has also been run as of 5 minutes ago, which has dropped the death count of all those who have been alive for 2 months or more.
Re: STICKY: Small Updates and Tweaks
Posted: 16 Nov 2013, 20:57
by Mooncalf
If you lose in a raid battle you now only drop a floor down instead of being kicked out totally. The raid spawn rate has been slightly increased to compensate.
Re: STICKY: Small Updates and Tweaks
Posted: 16 Nov 2013, 21:08
by Mooncalf
4th "small update" on this sticky today, but the mausoleum has been blocked off by the army. I can't divulge the IC reasons for this happening right now, but you can probably guess if you've been keeping up to date with the story so far.
Essentially, all exits and entries have been blocked off by the army, so you can now only reach it via the sewers and the catacombs.
Re: STICKY: Small Updates and Tweaks
Posted: 19 Nov 2013, 22:48
by Mooncalf
Just to remind people:
"The game administrators reserve the right to punish anyone in any way they see fit, for anything they deems against the rules, to any extent they feel is necessary. Complete game bannings are forthcoming at the admin's discretion."
This also means we do not have to divulge in game logs to "prove" that somebody has been cheating.
No other online game gives any form of proof of cheating to those who are being punished for suspicious activity. This is not a court of law, and we have a right and a duty to punish those we feel are cheating.
Re: STICKY: Small Updates and Tweaks
Posted: 06 Dec 2013, 00:38
by Momento
Small Update to the Forum
All boards that are crownet or crownet-like across the site have had signatures removed from them as signatures on path are considered purely OOC. OOC and RP boards should still have them.
It doesn't apply retro-actively, only for all new posts made.
If any IC Crownet or Crownet like boards were missed please report them to my PM box in which case I'll fix the issue. Like wise, if any RP or OOC boards dont show sigs when they should.