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Re: Dark Theurgy OP Checks and balances

Posted: 28 Apr 2020, 16:28
by Sawyer
Zodiac wrote:
For playing humans, they sure seem to have a vampire attitude over things. 'Because I can' is a totally lame assed excuse. Is there a RP or Grid reason to keep chopping someone up while in hiding? If so, please point it out with proof, but if not it's just the same bully tactics human players have complained about in the beginning. It did not sit well with me in the beginning and this certainly don't get a thumbs up from me now. What happens when your targets finally corner you and beat the crap out of yours? Cry foul? Vamps bulling humans again? No no no, in this you would have brought a beat down on your own heads so if (and when) it happens don't you dare cry foul.
Yes, there is an RP and grid reason for attacking with any means necessary. It was actually posted in the roleplay planning section here. There are also multiple roleplays being written, but that takes time, especially in a group with varying schedules. There is absolutely no bullying involved OOC, and we've made it clear that there won't be. If you can corner our human characters and win, please, by all means - bring on the fun. That is exactly what we want, what we've been trying to accomplish, and will continue to do so. We won't cry foul. In fact, this group has never cried foul, because we knew exactly what we were getting into.

We want to engage in live. We loved it when Kira and Ripper actually engaged with us. It made it far more fun and exciting, and when you don't - yes, we use what we can to our means to keep the play alive.
This game was (supposed) to work both ways and with current events in the general story such things that suggest humans are upping their game to be able to keep themselves safe makes perfect sense. Someone said about 'never fail' vamp attacks, but the majority of them usually affect other vampires only. Does 'Theurgy' affect all types or just vampires?
Therugy only affects vampires, but it can fail - and has failed quite a few times when Sawyer has used it.
One said they could use this power 5 times a day. On the same target? That is a hellava right hook you have there. Most vamps can only use their powers once on a target, unless they move. So I can see the allure of hiding somewhere and constantly beating the crap out of someone with zero risk of getting hit in return but its a cowards game at best. Again, if there is RP or Grid reasons behind this, then perhaps it is justified.
Depending on your anima cap, you can use the power five or more times, yes. It works just like a skirmish attack, however, meaning it can't be used unless you move again or the timer runs out. Again, it's something that is useful for paladin/sorcerer characters because they can't track as easily as vampires can. In the end, it does weigh out evenly, and as a player of multiple vampire characters [two of which PVP long before I started PVPing on Sawyer], I think it's a good balance.

For example:

Sawyer and Every [a vampire] despise each other.

Sawyer can't find Every. She can try, but Every likes to hide, and can use hide in shadows and alter ego to make it even more time consuming and difficult if Sawyer happened to get lucky with the tracking power available to everyone, or even get lucky with her name popping up on Vampire Hunter [which can't be used indefinitely as it also requires anima].

Every, however, can easily find Sawyer, even in her fort. Eye spy, triangulate, and then walk right on in. Even if the building is private, Every could easily pop uninvited guest or use the public house ritual and allow anyone in for an hour and wreck Sawyer and co's world.

Again, paladin/sorcerers just have... dark therugy.

Looking at it that way, it's more unbalanced for the human side because you only get that power if you dual to paladin or sorcerer, but DT makes up somewhat for that.
But 'Because I can'?
I can't seem to find where any of us has actually stated because I can. I believe that might just be a break-down in communication, because that is not how we play, at all.

I have dealt with drama in various games, I have seen actual IC harassment used to further OOC needs and bully because someone could. That is not, and never will be, the principle I adapt.

Order of Steel is a group of vampire hunters and all things creepy crawly. That's not going to change. If you get yourself on the bounty list, you get hit until you die, fall off of it [the first time], or talk to us on an OOC basis about your concerns, which we are more than happy to address and work something out. We've done it a few times already.

If you do something to one of them outside of the bounty, such as attack, harass or they find out you were crawling around in their heads, that's considered an attack and they retaliate. Again, they hate vampires.
Keeping it a never miss power might be a good thing, but adjusting the odds that you always get a limb removed for your efforts should be adjusted.
It's not a never miss power, as I stated earlier. It does miss, often. It also doesn't take limbs every time. It depends on the weapon you're using and your stats, just like anything else. Sawyer, for instance, is a heavy hitter and actually does more damage in skirmish than with the power. In her mind, the power is taking it easy on the vampires. :))

Re: Dark Theurgy OP Checks and balances

Posted: 28 Apr 2020, 17:03
by Tierney
It looks like some stuff is being taken out of context or where it wasn’t explained properly:

I said they can use it five times a day in regards to an anima cap. I’m still limited to only one hit per character until they move. It is not a “I’ll hit you five times in a row, boo hoo.”

Also, yes, I play a vampire character (Every) so maybe that does come across, but no, I’m not like that. However, things have also been adjusted given the fact I’m strongly pushing for a better community where players feel safe.

So no, I’m not going to cry foul unless someone breaks a rule and makes it clear where their intentions sit. In fact, I encourage people to smack Tierney around because quite frankly I don’t care - she is meant to be an aggressive character, her personality and backstory is geared strongly to anti-vampire. So again, please hit Tierney if you want to.

To clarify why people have been hit straight on my end: Bounty hits, an appraisal, and a ritual are the only reasons my character has hit, period. It hasn’t been “because I can” as I don’t play that way and would rather not have it inferred otherwise. There has been no hitting for connections as Tierney does not know any - she can’t. She doesn’t have read memories, so aside from what she sees or feels, she’s moot.

Because of how Tierney is, I encourage people to frequently contact me. To discuss with me as I don’t want others to feel attacked. And, typically when someone feels attacked, I step back once I’m aware. Typically meaning I have to be made aware of it directly as I’m not a mind reader nor can I look for it.

Also to point out: Tierney is always within reach to be hit because I think the ic conflict is fun. She’s very rarely inside of her fort. I don’t have her hidden away. She sits in the wilderness on the borders because I can’t navigate all green for nothing or she’s hunting in the Abandoned Sewers. If you want to smack her, go ahead. She’s not capable of alter ego or hide in shadows, she’s not able to hide. She’s a sorcerer/paladin class.

Which, is another thing.

She’s dual classed. That’s 27 powers, eventually, if I choose to go that route - I have two PvP because I use PxP to level, one of which I have to be in the same square as the target. She’s not supposed to be a pure blood human, she’s supposed to be able to fight. DT is not a one hit wonder. The attacks vary depending on stats: gunshots are the only thing Tierney dishes out. She misses. High willpower can be difficult to counter when you’re under 50. That’s why the willpower stat is important.

Re: Dark Theurgy OP Checks and balances

Posted: 28 Apr 2020, 17:55
by Zodiac
Thank you for clarifications. It was not my intent to be accusing or harsh in this, but since both of you have experience in other games, you should know it is sometimes....difficult... to get a straight answer out of others on a subject.

The 'Because I can' thing is not an expression, but to sum the actions of another up when there is no input to work from. I did not accuse any of actually saying it or meant to imply. I have tried over the years to be a supporter of both sides of the argument )human and vampire. You can ask around on that one)

So, if I have ruffled any OOC feathers, I do apologize, but as I said-it's damn hard to get a straight answer in these things at times.

Re: Dark Theurgy OP Checks and balances

Posted: 28 Apr 2020, 18:33
by Tierney
No feathers ruffled here. I just felt the need to clarify before others take it and run with it.

Honestly, if people ask before making assumptions, it’d go a lot further for us all in the long run. Problem is, hardly anyone does so I try to be transparent.

Re: Dark Theurgy OP Checks and balances

Posted: 09 May 2020, 17:35
by Tierney
Redirecting and commenting from here: http://www.mooncalfstudios.com/pathofth ... =4&t=32544
Zodiac wrote:Regardless, No vampire has a long distance power with that much potential punch to it. Either adjust it a bit or put a long distance power vampire only that has the same potential result.
No, but vampires have various other counters to it as well as the ability to thoroughly hide. They can be summoned away from a fight, as well, which makes it hard for tracking - which humans cannot do, as said, again.

I’ve pointed David in this direction (as well as all threads regarded DT and the 17 hit not a bug rule) and have asked for his input, as we’ve explained time and time again why DT was decided to work the way it is.

Re: Dark Theurgy OP Checks and balances

Posted: 10 May 2020, 10:12
by Mooncalf
Sorry guys, I don't feel it's OP.

It can't cause crits, human classes don't have the same tracking powers, vampires CAN retaliate with curse (and a few others), humans are vastly outnumbered, and you'd have to work suuuuuuper hard to get 17 hits on a target with it.

That said, the automatic crit that happens on on the 17th (I thought it was 15th, but hey ho, lol) hit should be nullified if DT is being used. So I'll make that happen now, so that DT can never kill a target on its own. Other than that, everything is okay in my view.

Re: Dark Theurgy OP Checks and balances

Posted: 10 May 2020, 13:21
by Cliff Worthington
Maybe a small chance, nothing large, 5% for the attack to hit a decoy instead of the person?

Though, it wouldn't give them the damage from attacking a decoy since you I believe you need to bevin the same square.

Re: Dark Theurgy OP Checks and balances

Posted: 10 May 2020, 19:01
by Dex
Cliff Worthington wrote:Maybe a small chance, nothing large, 5% for the attack to hit a decoy instead of the person?

Though, it wouldn't give them the damage from attacking a decoy since you I believe you need to bevin the same square.
I could see that. Perhaps with an even smaller chance to hit both, since the magic can’t tell the difference.