Re: Dark Theurgy OP Checks and balances
Posted: 28 Apr 2020, 16:28
Yes, there is an RP and grid reason for attacking with any means necessary. It was actually posted in the roleplay planning section here. There are also multiple roleplays being written, but that takes time, especially in a group with varying schedules. There is absolutely no bullying involved OOC, and we've made it clear that there won't be. If you can corner our human characters and win, please, by all means - bring on the fun. That is exactly what we want, what we've been trying to accomplish, and will continue to do so. We won't cry foul. In fact, this group has never cried foul, because we knew exactly what we were getting into.Zodiac wrote:
For playing humans, they sure seem to have a vampire attitude over things. 'Because I can' is a totally lame assed excuse. Is there a RP or Grid reason to keep chopping someone up while in hiding? If so, please point it out with proof, but if not it's just the same bully tactics human players have complained about in the beginning. It did not sit well with me in the beginning and this certainly don't get a thumbs up from me now. What happens when your targets finally corner you and beat the crap out of yours? Cry foul? Vamps bulling humans again? No no no, in this you would have brought a beat down on your own heads so if (and when) it happens don't you dare cry foul.
We want to engage in live. We loved it when Kira and Ripper actually engaged with us. It made it far more fun and exciting, and when you don't - yes, we use what we can to our means to keep the play alive.
Therugy only affects vampires, but it can fail - and has failed quite a few times when Sawyer has used it.This game was (supposed) to work both ways and with current events in the general story such things that suggest humans are upping their game to be able to keep themselves safe makes perfect sense. Someone said about 'never fail' vamp attacks, but the majority of them usually affect other vampires only. Does 'Theurgy' affect all types or just vampires?
Depending on your anima cap, you can use the power five or more times, yes. It works just like a skirmish attack, however, meaning it can't be used unless you move again or the timer runs out. Again, it's something that is useful for paladin/sorcerer characters because they can't track as easily as vampires can. In the end, it does weigh out evenly, and as a player of multiple vampire characters [two of which PVP long before I started PVPing on Sawyer], I think it's a good balance.One said they could use this power 5 times a day. On the same target? That is a hellava right hook you have there. Most vamps can only use their powers once on a target, unless they move. So I can see the allure of hiding somewhere and constantly beating the crap out of someone with zero risk of getting hit in return but its a cowards game at best. Again, if there is RP or Grid reasons behind this, then perhaps it is justified.
For example:
Sawyer and Every [a vampire] despise each other.
Sawyer can't find Every. She can try, but Every likes to hide, and can use hide in shadows and alter ego to make it even more time consuming and difficult if Sawyer happened to get lucky with the tracking power available to everyone, or even get lucky with her name popping up on Vampire Hunter [which can't be used indefinitely as it also requires anima].
Every, however, can easily find Sawyer, even in her fort. Eye spy, triangulate, and then walk right on in. Even if the building is private, Every could easily pop uninvited guest or use the public house ritual and allow anyone in for an hour and wreck Sawyer and co's world.
Again, paladin/sorcerers just have... dark therugy.
Looking at it that way, it's more unbalanced for the human side because you only get that power if you dual to paladin or sorcerer, but DT makes up somewhat for that.
I can't seem to find where any of us has actually stated because I can. I believe that might just be a break-down in communication, because that is not how we play, at all.But 'Because I can'?
I have dealt with drama in various games, I have seen actual IC harassment used to further OOC needs and bully because someone could. That is not, and never will be, the principle I adapt.
Order of Steel is a group of vampire hunters and all things creepy crawly. That's not going to change. If you get yourself on the bounty list, you get hit until you die, fall off of it [the first time], or talk to us on an OOC basis about your concerns, which we are more than happy to address and work something out. We've done it a few times already.
If you do something to one of them outside of the bounty, such as attack, harass or they find out you were crawling around in their heads, that's considered an attack and they retaliate. Again, they hate vampires.
It's not a never miss power, as I stated earlier. It does miss, often. It also doesn't take limbs every time. It depends on the weapon you're using and your stats, just like anything else. Sawyer, for instance, is a heavy hitter and actually does more damage in skirmish than with the power. In her mind, the power is taking it easy on the vampires.Keeping it a never miss power might be a good thing, but adjusting the odds that you always get a limb removed for your efforts should be adjusted.