AI settings (working too quickly or not at all?) [A]

All completed [not open] bug issues are located here.
User avatar
Alexandrea
Posts: 12318
Joined: 02 Nov 2011, 04:47
CrowNet Handle: xRobynxHoodx (aka AlexQ)
Location: The Clocktower
Contact:

Re: AI settings [?]

Post by Alexandrea »

There might be a bug with AI working too quickly then. It's not supposed to 'kick-in' until the character has sat unmoved for 'a few minutes'. I'll look up the exact time and edit that in.

eta

Subject: UPDATE: Offline AI Settings & More! [Completed]
Mooncalf wrote: - These settings will only be used if you've been offline for 5 minutes or longer.
Crownet Handle: xRobynxHoodx
SoA ☽O☾ DTM ☽O☾ Q2
Image
OOC=Ally///C.S. & RP List///Dressed by Razzlynn
#ethicalmica
Esli Barnes
Registered User
Posts: 80
Joined: 02 May 2017, 00:14
CrowNet Handle: Amazing Grace

Re: AI settings [?]

Post by Esli Barnes »

Allies
Name Notes Remove
Gideon Barnes
Lasair Barnes
Sawyer
Ephraim Steele

Has been that way since last chapter and the battling grid wise they were doing. The retal Ai response was working then. Esli didn't fail to defend then or vice versa. Dom is usually like a cat pouncing on any mouse coming at Ric or Doc.
Image
Roderic
Registered User
Posts: 3014
Joined: 05 May 2013, 02:32
CrowNet Handle: We Regret To Inform U

Re: AI settings [?]

Post by Roderic »

Alexandrea wrote:There might be a bug with AI working too quickly then. It's not supposed to 'kick-in' until the character has sat unmoved for 'a few minutes'. I'll look up the exact time and edit that in.

eta

Subject: UPDATE: Offline AI Settings & More! [Completed]
Mooncalf wrote: - These settings will only be used if you've been offline for 5 minutes or longer.

I'm guessing this. Liz shouldn't have came at all based on that.
By Adan
Image
S C A R S
Roderic
Registered User
Posts: 3014
Joined: 05 May 2013, 02:32
CrowNet Handle: We Regret To Inform U

Re: AI settings [?]

Post by Roderic »

Take that back. Some of eslis wounds were given last night. GidsI did nothing. I crashed early
By Adan
Image
S C A R S
Esli Barnes
Registered User
Posts: 80
Joined: 02 May 2017, 00:14
CrowNet Handle: Amazing Grace

Re: AI settings [?]

Post by Esli Barnes »

Wanted to add that no one with these settings acted last night either. All were in the same area just like today. Feel free to log into Dominique or Esli Barnes if needed. Will leave them there.
Image
Azraeth
Registered User
Posts: 3777
Joined: 14 May 2011, 03:41
CrowNet Handle: serpent_melech

Re: AI settings [?]

Post by Azraeth »

Looks like an issue of the AI not triggering when AI was the cause of the original attack - which makes sense, because if that were the case, it would all just be immediate and automated. Though David will need to confirm.
Image
I'LL USE YOU AS A WARNING SIGN THAT IF YOU TALK ENOUGH SENSE THEN YOU'LL LOSE YOUR MIND
newbie links :
( path story intro )
( beginner guide )
( exp tips )
Roderic
Registered User
Posts: 3014
Joined: 05 May 2013, 02:32
CrowNet Handle: We Regret To Inform U

Re: AI settings [?]

Post by Roderic »

So, if AI initiated an attack, then the one being attacked hits back, nothing really goes in the favor of the player being originally attacked? Justified, or unjustified?

Do allies actually attack, or do they just show up in the same square? Cause if latter, I don't really consider that defending...
By Adan
Image
S C A R S
Esli Barnes
Registered User
Posts: 80
Joined: 02 May 2017, 00:14
CrowNet Handle: Amazing Grace

Re: AI settings [?]

Post by Esli Barnes »

I get what you are saying, Josh. But that picture that it sets seems to be one that doesn't do a lot for my boy Esli. He doesn't need people showing up to see him lose his nuts. He is honest. He will tell the story without having eye witnesses. Having people standing around to watch on his behalf means he has buddies standing there watching it happen. He needs some dignity. Sort of like that saying...with friends like these... :)) Gids would jump and throat punch, Dom would be tearing a spine out and so on. Again I get the automated explanation. Just seems something isn't right for the fact they arrive. Like after being summoned they couldn't jump in if the allie was hit a second time in front of them on AI?
Image
Azraeth
Registered User
Posts: 3777
Joined: 14 May 2011, 03:41
CrowNet Handle: serpent_melech

Re: AI settings [?]

Post by Azraeth »

I'm pretty sure allies are meant to attack whoever is attacking their ally - so if they aren't I /think/ that's a bug. David may need to clarify though. Either way, something does seem wonky here.
Image
I'LL USE YOU AS A WARNING SIGN THAT IF YOU TALK ENOUGH SENSE THEN YOU'LL LOSE YOUR MIND
newbie links :
( path story intro )
( beginner guide )
( exp tips )
User avatar
Ripper
Registered User
Posts: 857
Joined: 07 Jun 2011, 02:30
CrowNet Handle: Ripper
Location: Abandoned Church
Contact:

Re: AI settings [?]

Post by Ripper »

Okay- so correct me if I'm wrong about any of this. Paladin #A steps into a square where Paladin #B is sitting with vampires #C and #D.

C & D both Auto-attack A and B does nothing in defense because of (any number of reasons but Az's makes the most sense).
Post Reply