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Re: Tomb Raiding discussion and feedback

Posted: 21 Oct 2017, 21:56
by Wendigo
We should have a leaderboard to see who gets furthest.

Re: Tomb Raiding discussion and feedback

Posted: 21 Oct 2017, 22:11
by Azraeth
After having a bit of testing with this, I have to say I really love it. I honestly wasn't really even looking at the exp gain or loot payout, mind you, I just felt like the gameplay for it was enjoyable.

A leaderboard for both parts of the Labyrinth would be really cool.

Re: Tomb Raiding discussion and feedback

Posted: 21 Oct 2017, 22:16
by Doc
Agreed.. A leaderboard for both should be in place, it is all about seeing how far you get, right?

Re: Tomb Raiding discussion and feedback

Posted: 21 Oct 2017, 22:58
by Alexandrea
Super Mega Grande Agree.

Re: Tomb Raiding discussion and feedback

Posted: 21 Oct 2017, 23:21
by Llangort (DELETED 6420)
Is there a possibility of current month... and overall furthest progressed?

Re: Tomb Raiding discussion and feedback

Posted: 21 Oct 2017, 23:43
by Doc
Llangort wrote:Is there a possibility of current month... and overall furthest progressed?
This! I like this. Overall and Monthly highest :D

Re: Tomb Raiding discussion and feedback

Posted: 22 Oct 2017, 13:29
by Mooncalf
Yeah I think it'd be cool as a leaderboard section. And I also agree about monthly highest, for all leaderboards.

Re: Tomb Raiding discussion and feedback

Posted: 22 Oct 2017, 18:41
by Wendigo
B&E also REALLY needs a tie-in with the keyboard movement system that exists in the rest of the world. After becoming accustomed to moving on grid using my keyboard, doing B&E via point-and-click feels like being hurled backward in time.

And, contrary to all of my time-traveling fantasies, it is not fun.

Additionally, I think there should be a timer visible when you trigger the ceiling caving in. If you're a fast-clicker like me, it's easy to jump past the singular warning you receive and not realize you need to be fleeing for your life.

Lastly, there's SO MUCH LOOT that I became overburdened by Floor 4... I know it doesn't make sense to have a shopkeeper and bank in here, but is there something we can do about this? 600 spaces of inventory goes pretty fast when each treasure chest is an item, and then there's a second item for what was inside.

Re: Tomb Raiding discussion and feedback

Posted: 22 Oct 2017, 19:09
by Mooncalf
Wendigo wrote:B&E also REALLY needs a tie-in with the keyboard movement system that exists in the rest of the world. After becoming accustomed to moving on grid using my keyboard, doing B&E via point-and-click feels like being hurled backward in time.

And, contrary to all of my time-traveling fantasies, it is not fun.

Additionally, I think there should be a timer visible when you trigger the ceiling caving in. If you're a fast-clicker like me, it's easy to jump past the singular warning you receive and not realize you need to be fleeing for your life.

Lastly, there's SO MUCH LOOT that I became overburdened by Floor 4... I know it doesn't make sense to have a shopkeeper and bank in here, but is there something we can do about this? 600 spaces of inventory goes pretty fast when each treasure chest is an item, and then there's a second item for what was inside.
Agreed about keyboard movement. I also need to update the movement to run on ajax, so it's not as slow.

Agreed about the timer.

With the loot, it becomes a decision between trashing your less expensive stuff VS leaving the tomb raiding and sacrificing the high XP gain.

Re: Tomb Raiding discussion and feedback

Posted: 22 Oct 2017, 20:41
by Llangort (DELETED 6420)
When I found $5k worth of weapons on the first level of a trip in, I really became fine with the tragicly high numbers of loot drops, even when one trip through... 122 treasure chests were worth barely 3k and happily trashed for space. They however, are minor compensation should an early departure occur.