Re: [June 2017 GM Event] The Reading
Posted: 07 Jun 2017, 13:28
T H R E E + O F + W A N D S
Wands are representative of fire, which in the world of tarot, refers to expansion, creativity, inspiration, ambition, determination and strength. These qualities all relate to the situation you're currently facing. Chances are, you think you're at a good place in your life. Your ventures may be going well, in fact, everything might be going smoothly, but the Three of Wands is a bit of a warning. Not of bad things! It's basically telling you that there might be bigger things on the horizon. If you look at the card, it seems as if the woman on it is in motion, like she's searching for something. That's because the three of wands is an indication that you might need to travel, or look for an opportunity. It will usually refer to something currently going on in your life. Maybe it involves learning a new language to expand an already established career path, or growing a thriving franchise.
Today's prompt response can be about one of two things. The first one is expansion of an existing thing. Maybe it relates to when your character (if they're a vampire), decided to grow their bloodline and sire someone new. Or maybe it relates to business, friendship, or any number of other options where more is usually (but not always) better. The second thing this prompt could be about is travel. The Wands relate heavily to movement because fire is one of the active elements, so covering a time when your character went on a journey, and what they learned on that journey works just as well.
Today's prompt response can be about one of two things. The first one is expansion of an existing thing. Maybe it relates to when your character (if they're a vampire), decided to grow their bloodline and sire someone new. Or maybe it relates to business, friendship, or any number of other options where more is usually (but not always) better. The second thing this prompt could be about is travel. The Wands relate heavily to movement because fire is one of the active elements, so covering a time when your character went on a journey, and what they learned on that journey works just as well.