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Re: Gun Crafting vs Melee Crafting
Posted: 22 May 2017, 08:58
by Stonehouse
Pi dArtois wrote:It's not 50:50
It's incremental decrease in failure % based on stats. The higher your stat, the lower the failure %.
I know :p
What I mean is, if the failure rate of getting a 13 to a 14 is, for example, 50%, then it would be fair to say that you'd expect to succeed half of the time, which doesn't seem to be the case. Failing 5 times in a row in this scenario is roughly a 3% chance, but appears to happen far more than it should.
That said, my current gun is better than the weapons (visibly) topping the leader board, so I must be doing something right :)
Re: Gun Crafting vs Melee Crafting
Posted: 22 May 2017, 21:46
by Llangort (DELETED 6420)
The Master wrote:
What I mean is, if the failure rate of getting a 13 to a 14 is, for example, 50%, then it would be fair to say that you'd expect to succeed half of the time, which doesn't seem to be the case. Failing 5 times in a row in this scenario is roughly a 3% chance, but appears to happen far more than it should.
Remember, the way probability works is that the closer you get to doing the 50% task an infinite number of times, the closer you will get to 50% success. Failing 5 times in a row is well within "randomness" for a specific set of such independent events.
Plus perception. I certainly know I remember the 5 fails on a part much more than I remember the 5 success ones.