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Re: Incentive to play humans

Posted: 12 Nov 2016, 05:03
by Amalea
Humans can be tons of fun. I adore mine to bits.

As Mortll pointed out though, one of the main issues with humans is the lack of groups. There's the human forum with its version of Crownet, but there's no immediate support base like vampires have in the form of Bloodlines or even just their Sire.

Human groups don't tend to last long term for a variety of reasons. One of the major ones is that humans don't tend to stay human forever or even for a decently long term. Another is that there seems to be a limited number of humans so splitting into multiple groups/divisions is challenging.

I think there's a fair number of RP possibilities though as long as you can find willing partners.

Re: Incentive to play humans

Posted: 12 Nov 2016, 10:08
by Lincoln King
Completely get where you are coming from, there are a lot of us humans around and people are regularly offering opportunities for RP but people don't bite. There are so many RP planning threads, people say yes and then they don't kick off.

I mean personally i've tried to present a few opportunities and some of the more active human players did bite, which was great and fun but a lot of the people who said they were struggling were given options for involvement and didn't take them.

I guess we can just continue to try and be welcoming, to offer opportunities. I wish I had more I could suggest, something more specific.

Re: Incentive to play humans

Posted: 12 Nov 2016, 11:51
by Prudence
I don't completely agree with mortll. What I see personally are threads from both vampire and humans not being completed, but it seems to be more on the human front of things that I see that more and more. I don'tknow why, maybe because doing things as humans aren't as exciting? Idk

Re: Incentive to play humans

Posted: 12 Nov 2016, 13:00
by Lincoln King
I find doing things as humans, especially risky things, even more exciting because there is a higher chance of risk. Whether it be injury and having to suffer them longer, or the risk of being turned, bitten and left confused etc. Piss off the wrong vampire and they can try to give you strife, or enter the wrong abandoned building or sewer areas and you have to deal with some supernatural nonsense. While pathed humans, for the most part, have abilities that can help with these issues they are still generally considered more fragile if we are looking at an RP perspective.

If we take vampires out of the equation entirely then they still have to deal with zombies and other icky creatures hellbent on mindless destruction, if they are pure and don't have help from a sorc then they may end up injured for a while. You could RP a human overcoming that, or dealing with the realities of these crazy things happening in their city, noticing all the crime and all the other stuff that surrounds them. Heaps of potential plots in that and apparently heaps of potential human players to roleplay with but perhaps without a goal, or reward, they are struggling to find reason to come together.

Re: Incentive to play humans

Posted: 12 Nov 2016, 16:33
by Grey Weston
I have four humans. Two of them were created in January of 2015 and, as of 2016, while classed, are still humans. The newest of the three is a pure and will probably stay that way, for however long I continue to play. If that doesn't speak volumes about my species preference, I don't know what else will.

(To be fair, I do have vampire characters. Two, in fact.) But. I'd be lying if I said that I didn't enjoy rping my humans more. I don't have any immediate plans to increase my vampire count, and contrary to the too-often repeated refrain of "humans are boring/too limited/not exciting," I honestly find that I have more fun writing my humans than I ever have with my vampires.

I realize that's probably an unpopular opinion, but I'm not exactly quiet about how much I love the humans I roleplay. I think there is way more potential for growth and unexpected consequences/outcomes from a purely player driven standpoint, and, to an extent, general overreaching plots. There are many, many fascinating human characters who add something to the threads they join. When they join them.

The problem isn't so much a lack of human players as it's a.) human roleplayers getting tired of rehashing discussions stating that 'humans are boring!' and b.) players discouraging people from making more humans or keeping them human, or c.) the mindset that the only reason you'd want to write a human is with the end goal of turning them.

All of that is a community-level way of discouraging people from branching out in threads, so that there are cross-species interactions, or more humans in general. I don't think it's the lack of human bloodlines, either. To be honest, a lot of the bloodline issues are rehashed, too. Infighting/fighting other factions/etc etc, rinse and repeat. Yes, it does unify them. Humans, however, aren't going to band under a leader without a valid reason to, particularly if they don't all share the same ideals. (Just look at the current election results.)

Which is what makes them fun. The element of risk is there and way more significant. Death/injury isn't something humans can come back from. They don't have that advantage. I'm not sure there needs to be an 'incentive," because the numbers are there. The problem is that people are tired of being treated as though one species is automatically more worthy of attention from a roleplay standpoint than another.

It's really up to roleplayers of both species to get things rolling if they want more of a presence, and if they want to narrow the divide between species, then there needs to be more of a willingness for thread mixtures, instead of just human only or vampire only.

Re: Incentive to play humans

Posted: 14 Nov 2016, 13:44
by Stonehouse
Humans aren't really my priority, so feel free to skip over this message, but aren't there some Elder human characters next door on Blood? As Path is supposed to be the RP-centric game, would having Elder humans over here help to spark some storylines or give some kind of figureheads for human characters here? Obviously, as Path is already well established, it may seem a bit backwards to introduce "new" Elders, but it may offer some sort of backstory or history.
If they already exist here, or have done in the past, then maybe resurrect them?

Just a thought.