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Re: The cost of dying

Posted: 08 Feb 2016, 21:41
by Alexandrea
Mooncalf wrote:Okay I've finished coding it now. Anyone who hasn't moved 10 turns from the start of the battle will auto-flee. However, you will not auto flee if you've moved even once.
10.... ? :| May I ask why so many?

Re: The cost of dying

Posted: 08 Feb 2016, 22:09
by Mooncalf
Alexandrea wrote:
Mooncalf wrote:Okay I've finished coding it now. Anyone who hasn't moved 10 turns from the start of the battle will auto-flee. However, you will not auto flee if you've moved even once.
10.... ? :| May I ask why so many?
Because it takes NPCs 3 or 4 turns for them to reach you, minimum, and that's only if they don't defend the bottleneck. 6 is enough to kill somebody, true, but only if you're not defending your team member, and distracting the enemy.

Plus, less than 10 and there's a danger of somebody who is just 5 minutes late auto-fleeing.

My advise is, if somebody hasn't turned up, take slow turns and try to defend a location while you wait for them. Then they'll have fled by the time the enemy attack, if they enemy even attack at all (some are defensive minded).