Individual hunts: Primarily RP'd out, points will be awarded based on:
Success or failure - dice baby, dice!
Creativity - This will be judged by non-participating members. The more creative you get without being caught at what you are doing, the better. Creative use of vampiric powers will count too, not just the average/mundane methods.
Masquerade retention - Even if you get caught, you can always eliminate witnesses.
Pair hunts: Primarily RP'd out, points awarded based on:
Success or failure - dice baby, dice!
Creativity - This will be judged by non-participating members. The more creative you get without being caught at what you are doing, the better. Creative use of vampiric powers will count too, not just the average/mundane methods.
Masquerade retention - Even if you get caught, you can always eliminate witnesses.
Teamwork - Yes, if you manage to stage a killing that requires an accomplice, there will be a bonus.
Team Hunts: Three or more vs. same number on opposing team, primarily grid played, points awarded based on:
Success or failure - One specific item that a certain type or NPC drops will be required for proof of kills. Sometimes it will be a rare one, other times it will be a common one. Teams will compete for an allotted time and the one that ends up with the most items wins.
Faction Hunts: This will be rare likely. Generally vs. another PC, human or vampire if volunteers come forward. If a vampire is the target, the hunt will not be to the death, settings will be set to cripple. For humans of course everyone will be set to kill. Random drawing for any human hunts will be taken from members putting forward the name of a human with the ID's shared with the hunters.
Ric won't participate in 'faction' hunts, because if it's a rogue or even a vampire being hunted, he'll be hunting with his faction.
Other than that, sounds good
:)
Why are you taking me through troubled waters, I asked? Because your enemies cannot swim, he replied.
However, just to put it out there it would never, ever, ever, be a vampire from either the bounty or the violations list since IC they tend to be watched and the hunt club is a secretive membership.
Will be firing this up after the Lessons Learned in Blood thread is completed. Reason being it could have major bearing on whether one of the characters becomes a part of the Club. This idea has not been scrapped or shelved and I'm still working out a system for the actual hunts using the dice roller.