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Re: Dice roller

Posted: 02 Apr 2014, 20:57
by PoeticPuppy
I have no plan to do that as the result of the roll is what is important, not the number behind it. That one, like the fadebeast one, is pretty basic. You either hit the magic number or your didn't. That said, as I still had the window for the results open, this once I can tell you you rolled a 2.

Re: Dice roller

Posted: 02 Apr 2014, 21:55
by Mircea
Could be used to affect the RP written. Example: Roll a two and take longer to get out, struggle more, find it harder to adjust once out, almost suffer withdrawls from being out. Alternatively, roll a six and feel almost no pull at all.

Re: Dice roller

Posted: 02 Apr 2014, 22:53
by Madison
Mircea wrote:Could be used to affect the RP written. Example: Roll a two and take longer to get out, struggle more, find it harder to adjust once out, almost suffer withdrawls from being out. Alternatively, roll a six and feel almost no pull at all.
That's actually exactly what I did the last time Madison died. I contacted David to do my roll (which is probably what led to it being added to the dice roller) because I wanted something "official" and he rolled a 2 or a 3. But because of the low roll, it actually took her being raised as a wraith and given flesh via ritual to get her out of the SR. If no one IC had been willing to do that, I planned to have her in there for a super long time before she came out.

A 6 would have been the 1 week and it increased as the die roll decreased.

ETA:

PS~ I honestly thought Mad was the only one in the game with PotA so it's kinda cool knowing there are others out there :D

Re: Dice roller

Posted: 02 Apr 2014, 23:19
by David (DELETED 2182)
That was my thought process