Mooncalf wrote:The hunters started attacking on sight after the hunter purge thing. But, there's no power that paladins possess which gives them the ability to distinguish a vampire from a human without fail, is there? They are just a little better at it than the other human classes. So perhaps humans should get attacked on sight by them, too. They'd assume that most normal humans wouldn't be wandering around in the sewers, unless they were working down there, and in that case they'd be wearing a maintenance uniform.
Somebody correct me if I'm wrong about that.
I thought the chi tattoos were also some kind of vamp-dar.
Although Paladins are not forced to fight undead enemies, from a roleplay perspective they will find themselves increasingly abhorring vampires and zombies. Sometimes this natural inclination of violence towards undead creatures can be suppressed, but it appears that whatever it is which gives a Paladin his or her power also makes them naturally repulsed by the undead.
I have always taken that to mean a Paladin will know when they are around a vampire, given that wherever their power comes from will be nudging them towards violence.
As fas things go, I still prefer the idea that everyone is attacked by these NPC's. It is what is most fair, and given that Footsoldiers and Zerkers are supposed to be the Zealots of The Order, I can very easily see them justifying killing/hurting anyone in the name of protecting themselves so that they can live to fight the 'vampire scourge.'
The idea for them to only attack those that attack them is a decent compromise though... and we have had a similar mechanic in the past I think. When the blood thieves would attack at day change those vampires who had been killing their members.