Territory Battle Bugged/Players Stuck [F]

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Prudence
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Re: Territory Battle Bugged/Players Stuck [A]

Post by Prudence »

Azraeth wrote:
Mortll wrote:Just let Supersite retain the territory and When the bugs are fixed Ill give it another go …. I don't care if they get the territory pay outs or not. It was a mess why deny them their payouts because of a buggy mess. I don't see it as a do over I see it as that many problems shouldn't have happened … it should have been tested somehow before it got implemented . I would rather treat it as a test run and therefore never officially happened than a do over or a done if that makes sense.
I can agree with this - David and I should have tested when the updates were made.

Mea culpa, and massive apologies from the devs. David has sorted out the timer display bug, and the infinite loop thing, so that shouldn't be an issue in the future, at least. If there are any other bugs, he and I will get those sorted out asap.

Again, sorry for any inconvenience. And a huge thanks for the bug reports. <3
Thank you.
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Re: Territory Battle Bugged/Players Stuck [A]

Post by Mortll »

What happened to Everys Post about the dead ones ? I thought it was a very good question .
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Re: Territory Battle Bugged/Players Stuck [A]

Post by Every »

I deleted it last night after thinking about it for a little while, I figured if they were going to pull them, they would have by now.
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Re: Territory Battle Bugged/Players Stuck [A]

Post by Mortll »

Busy people don't always think about everything so its always good to ask questions
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Re: Territory Battle Bugged/Players Stuck [A]

Post by Caligrace »

Every wrote:I deleted it last night after thinking about it for a little while, I figured if they were going to pull them, they would have by now.
Most of the major bugs were at the end of the fight with Cali, Lea and Mord it seemed like. I don't know if that would have affected the dead or not. As far as was seen, there wasn't a lot of issues in the beginning from some of our ends. We were still able to move and attack enough to have everyone pretty injured.

I’d rather wait to hear from him so we’re not confusing ourselves, honestly. With the bugs and all, I’m sure he has a lot to look into to see what needs to be done.

(edit because of fogged brain.)
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Re: Territory Battle Bugged/Players Stuck [A]

Post by Alexandrea »

Mortll wrote:Busy people don't always think about everything so its always good to ask questions

Totally agree. It never hurts to ask and better safe than sorry!

Plus death by bug sucks, lol (Been there)
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Re: Territory Battle Bugged/Players Stuck [A]

Post by Every »

It does suck, but it’s also Wednesday already and I’m not really bothered by it? Things happen so it’s neither here nor there.

The major bugs (kicking Mord out, Cali and Lea getting stuck and the grid refusing to work) didn’t happen until after I died, anyhow. It’s why I chose to withdraw my question - as I can use it to develop further, that’s all.

Tbh, bugs aside, I had fun.

I know the guys are busy fixing bugs and I would rather not put more on their plate when I can suck it up. It’s no harm, no foul imo.

edited for clarity
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Re: Territory Battle Bugged/Players Stuck [A]

Post by Mooncalf »

Yeah I don't really think anyone died due to a bug. I think that the confusion that the 'turn timer' thing still showing caused might have influenced the battle, so I think calling it a draw is for the best for sure, but I don't think anyone died due to that, exactly.

I'm trying to fix the territorial battle system now. Just a heads up.
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Re: Territory Battle Bugged/Players Stuck [A]

Post by Mooncalf »

I believe this is fixed now. I've tested it and fixed any issues that came up, and the battle ended up going perfectly. I did not test fleeing, but nothing with fleeing has changed so I don't believe we need to worry about this. I'll try to be online at the time of the next battle so that I can live fix any issues, if needed.

There were a couple of things at play. The first problem was with the retal code killing people. Ordinarily this would be fine, but what I found is that it causes issues with the territorial battle system. I'm made it so that retal cannot kill anyone during territory battles, but they'll still be able to finish the job elsewhere. The second problem appeared to be the system thinking the battle was over because it couldn't find one of the teams at all. This was due to the way it checked for who was 'on turn' before seeing who in the other team was still fighting. As there are no longer turns in this system, it was coming up blank, because nobody was on turn.

Anyway, long story short, it's tested and working well.

Fixing this has taken me quite a while, so I apologise that I haven't been able to fix any other bugs today.
- Mooncalf AKA David AKA Moonie
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Re: Territory Battle Bugged/Players Stuck [F]

Post by Caligrace »

Thank you. :)
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