Humans and critical wounds.
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Humans and critical wounds.
It seems unfair that a human can get in a battle and not have to deal with the all of the consequences of their actions. By not getting critical wounds and dealing with the after-effects of a fight. Consequences of losing the fight should be the same to both vampires and humans.
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Re: Humans and critical wounds.
This has been discussed time and time again.
They do receive consequences of their actions by getting attacked in retaliation and injured. Even if they did get them on grid, there's pretty much zero need for it as they don't feed like a vampire does. You're welcome to play out your own wounds to be critical, I'm sure, and I do know there's an amputee curse but it'd be an unnecessary mechanic imo.
Sorcerers and Blood thieves are able to heal any trace remaining wounds, any how? With how many vampires and violence run around in the city, I'm sure HR would have had some of their species on staff.
Path is not a grid based game, either. You don't even have to acknowledge it if you really didn't want to other than to make sure your character hasn't gone into inactive or vacation mode.
They do receive consequences of their actions by getting attacked in retaliation and injured. Even if they did get them on grid, there's pretty much zero need for it as they don't feed like a vampire does. You're welcome to play out your own wounds to be critical, I'm sure, and I do know there's an amputee curse but it'd be an unnecessary mechanic imo.
Sorcerers and Blood thieves are able to heal any trace remaining wounds, any how? With how many vampires and violence run around in the city, I'm sure HR would have had some of their species on staff.
Path is not a grid based game, either. You don't even have to acknowledge it if you really didn't want to other than to make sure your character hasn't gone into inactive or vacation mode.
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Re: Humans and critical wounds.
Well in fairness to Aden Player; he is new to the game. He cannot be expected to know what happened years ago, before he was even in the game.
If the Wiki would have these discussions added... it would go a long way to help players know the history. It is unfair to expect all players (new or old) to remember things from years ago.
So yes.. the fact that new players are coming into the game.. ALSO questioning this.. makes it a legitimate poll in my opinion.
I always thought it unfair that humans cant get crit'd.
If the Wiki would have these discussions added... it would go a long way to help players know the history. It is unfair to expect all players (new or old) to remember things from years ago.
So yes.. the fact that new players are coming into the game.. ALSO questioning this.. makes it a legitimate poll in my opinion.
I always thought it unfair that humans cant get crit'd.
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Re: Humans and critical wounds.
The major difference between a critical wound and a normal wound is a critical wound keeps a character from regaining more than 1 blood a day.
Vampires are killed in one of two ways: 1) Too many wounds or 2) hitting 0 blood then getting a crit.
Humans are much easier to kill - just get them down to 0 blood.
Adding Crits to humans would unbalance that system by making humans much easier to kill than they currently are.
Vampires are killed in one of two ways: 1) Too many wounds or 2) hitting 0 blood then getting a crit.
Humans are much easier to kill - just get them down to 0 blood.
Adding Crits to humans would unbalance that system by making humans much easier to kill than they currently are.
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Re: Humans and critical wounds.
So the argument would become.. why can Vampires get Critical Wounds when humans cannot?
Get rid off crits all together. Because that would be fair.
Get rid off crits all together. Because that would be fair.
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Re: Humans and critical wounds.
To vampires a crit does two things: prevents them from restoring more than 1 blood (and therefore potentially gain PXP) and works as a final killing blow when at 0 blood.
Humans don't feed, don't count on their blood to gain PXP, and they're hospitalized at 0 blood, so no need for a crit there. The only thing a crit would do essentially is make them easier to kill off, which given how easy they are to kill to start, isn't necessary.
Humans don't feed, don't count on their blood to gain PXP, and they're hospitalized at 0 blood, so no need for a crit there. The only thing a crit would do essentially is make them easier to kill off, which given how easy they are to kill to start, isn't necessary.
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Re: Humans and critical wounds.
... last I checked, humans can not be killed off unless the player opts for that. They go to the hospital before they are dead, and theoretically before they get any crits.
Cus they are weak puny things that can't take a hit like the blood suckers can. ;) lol
Cus they are weak puny things that can't take a hit like the blood suckers can. ;) lol
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Re: Humans and critical wounds.
You're correct. Unless it's a player made decision or a collaborated decision between players, they can't be killed. It's never been said that someone cannot write their character to have critical, either, or to be on the brink of death before pulling through.Alexandrea wrote:... last I checked, humans can not be killed off unless the player opts for that. They go to the hospital before they are dead, and theoretically before they get any crits.
Cus they are weak puny things that can't take a hit like the blood suckers can. ;) lol
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Re: Humans and critical wounds.
Exactly! So what's all the fuss about?
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Re: Humans and critical wounds.
With the current system, crits are how vampires are put into the shadow realm. Getting rid of crits at this point would mean vampires would be legitimately unkillable in PVP XD
We are currently looking at wounds, and we are going to be addressing the issue of wound severity and the disparity between humans and vampires on that front (due to humans being unable to sustain several wound types). However, I'm honestly not sure if we're ever going to make it so humans can get critical wounds from skirmish, as their 'kill/hosp condition' is when they hit 0 blood.
We are currently looking at wounds, and we are going to be addressing the issue of wound severity and the disparity between humans and vampires on that front (due to humans being unable to sustain several wound types). However, I'm honestly not sure if we're ever going to make it so humans can get critical wounds from skirmish, as their 'kill/hosp condition' is when they hit 0 blood.
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