I could one day consider having a hardcore version of the game, but it'd have to be after I'm done with tweaking Path and adding all the things I want to add.Velveteen wrote:You once talked about making a hardcore version of path, and that was back before you started watering it down when permanent death/stat loss was still on the table as a possibility.
Perhaps you could revisit that option using the older version, which even without the stat loss or permanent death is still pretty hardcore compared to what we have today, instead of continuing to change the one game into something so completely different.
Death is nigh on impossible unless the player permits. So I don't really understand for further need. Realism was always meant to be a key aspect in path but with every change we seem to step further and further away from that. Murder happens. Altercations happen. And most of those victims arent willing participants either.
Conflict isnt conflict if it is a preplanned and choreographed dance from beginning to end. Its just...a dance.
You're right, hardcore was my original vision. But I changed my mind a lot. Mostly, I've come to believe that a game where nobody is safe isn't very fun for most people. But also, I've seen that it doesn't mesh well with a roleplay-centric game. If this was a gamer's game, I'd absolutely still have perma-death, because that's the kind of game *I* enjoy. But I had to take a look at the game, and think to myself, do I want another RBC? Or do I want to make something which isn't about winning, but more about contributing a line in a massive story? The answer became obvious, and the solutions soon followed.
I could go on for hours about my thinking behind why I've wanted to take Path in a more roleplay-centric direction, or about how various games through history have developed a toxic community due to unrestrained and mandatory PVP. But in the end I'm not going to convince anyone that it's the right choice for Path. But people should know that I haven't made any decisions lightly, and I won't.