STICKY: Small Updates and Tweaks

For official posts regarding changes and updates to the forum, game and wiki, as well as important announcements.
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Re: STICKY: Small Updates and Tweaks

Post by Mooncalf »

All keys are now automatically deleted when a raid is cleared.
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Re: STICKY: Small Updates and Tweaks

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The seduction power has been renamed to "pacification". Yes it can still be used to seduce people in roleplay, if both RPers agree.

Also, the powers page is temporarily locked for new power gains while I add tier 2 powers and mastery powers.
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Re: STICKY: Small Updates and Tweaks

Post by Mooncalf »

Wound healing via powers can now only be done once per day, per target. So if you have already healed one wound today, you can't heal another.

This restriction spans all wound healing powers, so if you make a crit into a normal wound, you can't then heal that wound until the following day, for example.

The change was made because wounds, as they were, were pretty useless, because people with lots of money (or summon spirit) were able to heal almost all their wounds in a single day. This, in turn, made the healing stat less useful, among over things.
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Re: STICKY: Small Updates and Tweaks

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Hide in shadows now only lasts for 15 moves inside a B&E event ("waiting" does not count as a move). The power, as it was, was way too useful.
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Re: STICKY: Small Updates and Tweaks

Post by Mooncalf »

It's now possible to sire blood thieves and paladins.

There was a bug letting them get sired, but it was an error on my part. Now, when you sire a paladin or a blood thief, they lose their human class powers upon becoming a vampire, but they do not get their PXP back that they spent on those powers. If you see any vampires with human powers, please let me know, and I'll fix it.
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Re: STICKY: Small Updates and Tweaks

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Silver Tongued power no longer works for lottery ticket purchases.
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Re: STICKY: Small Updates and Tweaks

Post by Keara Aithne »

The RP Dice Roller is now up and running. For now it's accessible through a sticky in the Streets of Harper Rock (IC) board. An full explanation of how it works can be found here on the wiki.
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Re: STICKY: Small Updates and Tweaks

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The energy cost for drawing spirits to your location using shadow crafting has gone up to 5. When I made it, I wasn't thinking about death wounds. Woops.
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Re: STICKY: Small Updates and Tweaks

Post by Mooncalf »

You now need a certain amount of charisma to dominate a number of thralls (does not apply to existing thralls).

To dominate 1 thrall you need at least 1 charisma.
To dominate 2 thralls you need at least 10 charisma.
To dominate 3 thralls you need at least 20 charisma.
To dominate 4 thralls you need at least 30 charisma (not yet possible).
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Re: STICKY: Small Updates and Tweaks

Post by Mooncalf »

Rock Bay Docks boats are now also available for 50 karma (or still $200,000 if you prefer). They have 2 decks, and come with a fishing spot. There are currently around 20 still available.
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